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Hello there literate roleplayers. Are you tired of bland Light vs. Dark plots, equine RPGs that all seem the same, and plots that don't affect your character?
Well we've got a surprise for you. At The Secret it's not just about good and evil. In fact, good and evil don't have a lot to do with things. No matter whose side you're on, you can be as nice or as cruel as you see fit. But if you live in the north you'd better be tough if you want to stay alive. Here's a summary of what kinds of characters you can make:
Southern equines: The Resistance. You like freedom and would rather be left to your own devices. Conquering is not really your thing, you just want to be left alone to start a herd. Weakland equines: The Captives. You keep your head down and hope you don't get beaten up too often. You dream of escaping to the south, but know you'll be killed for trying. Mostly mares live here, though there is a small number of stallions. They usually get beaten down the most so they can't rebel. Northern equines: Tartarus's Legions. You work for the mastermind, Tartarus, the one who blew the news about the object of power out into the open. You answer to his captain Atlas, and you spend your time fighting, bullying mares in the Weaklands, and training colts for the army. If you have any spare time you can gather a small herd. Haven of Hesperides: The Secret Keepers. You know not hate nor greed, and you live within the walls of the Haven. You may leave to explore, but other equines seem so different to you. You live in peace and philosophy, seeking knowledge and enlightenment. But you know what is brewing, and the battle will come to your doorstep even though they cannot break down the door.
We are also accepting staff applications for Moderators and Graphics Designers.
What's going on... ?
There was peace once, though by now it is but a distant memory in the minds of those old enough to remember. There was order and cohesion, and nothing to fear. The Keepers of Hesperides stayed within their walled Haven, and none disrupted their peace. There was always a rumor that an object of unspeakable power lay hidden within those great walls, but in time the rumor grew dull with age. But now a young stallion, maddened with greed, is gathering all the information he can about this mysterious object of celestial power. Flanked by the powerful drafts of the northern lands, he is murdering and taking prisoners left and right. There is only a handful of southern herds that stand against him, led by the mysterious Theseus. If they are vanquished, the Keepers will be on their own. Chaos and uncertainty abound. How much longer can the forces of reason hold off this madman?
The board is set, the pieces are in play. Whose side will you join?
Wolf/Werewolf/Human RPG « Result #2 on Nov 21, 2008, 10:37pm »
To whom this may concern:
.::They have all been secretly living among us. Looking like everyone else, they are anything but uncommon. Possibly your best friend, boyfriend or girlfriend, or even your dog. Their minds are one of brilliance and their faces are exceptionally beautiful. Flawless. The only purpose in their life, the only goal of their entire existence, their only chance at survival is keeping the secret. Their lifespan is eternal, unless they can control themselves and they can choose if they want the changing to stop. Mortal or Immortal? As they learn the power of discipline, they have a better chance. Though this takes some time. The wolves and humans are oblivious of their interlacing lives. However the secret is hard to keep to yourself, you cannot control it until you gain the experience. What happens if someone slips? If their control breaks loose? What if ... the code is broken? Now it is time for our story to unfold, another storm for us to break through. I wish you luck, my friend.::.
Hello there literate roleplayers. Are you tired of bland Light vs. Dark plots, equine RPGs that all seem the same, and plots that don't affect your character?
Well we've got a surprise for you. At The Secret it's not just about good and evil. In fact, good and evil don't have a lot to do with things. No matter whose side you're on, you can be as nice or as cruel as you see fit. But if you live in the north you'd better be tough if you want to stay alive. Here's a summary of what kinds of characters you can make:
Southern equines: The Resistance. You like freedom and would rather be left to your own devices. Conquering is not really your thing, you just want to be left alone to start a herd. Weakland equines: The Captives. You keep your head down and hope you don't get beaten up too often. You dream of escaping to the south, but know you'll be killed for trying. Mostly mares live here, though there is a small number of stallions. They usually get beaten down the most so they can't rebel. Northern equines: Tartarus's Legions. You work for the mastermind, Tartarus, the one who blew the news about the object of power out into the open. You answer to his captain Atlas, and you spend your time fighting, bullying mares in the Weaklands, and training colts for the army. If you have any spare time you can gather a small herd. Haven of Hesperides: The Secret Keepers. You know not hate nor greed, and you live within the walls of the Haven. You may leave to explore, but other equines seem so different to you. You live in peace and philosophy, seeking knowledge and enlightenment. But you know what is brewing, and the battle will come to your doorstep even though they cannot break down the door.
We are also accepting staff applications for Global Moderators, Graphics Designers and Skin Designer.
What's going on... ?
There was peace once, though by now it is but a distant memory in the minds of those old enough to remember. There was order and cohesion, and nothing to fear. The Keepers of Hesperides stayed within their walled Haven, and none disrupted their peace. There was always a rumor that an object of unspeakable power lay hidden within those great walls, but in time the rumor grew dull with age. But now a young stallion, maddened with greed, is gathering all the information he can about this mysterious object of celestial power. Flanked by the powerful drafts of the northern lands, he is murdering and taking prisoners left and right. There is only a handful of southern herds that stand against him, led by the mysterious Theseus. If they are vanquished, the Keepers will be on their own. Chaos and uncertainty abound. How much longer can the forces of reason hold off this madman?
The board is set, the pieces are in play. Whose side will you join?
Stormy Isles-- Affiliate « Result #4 on Oct 20, 2008, 9:00am »
Name of Site:: Stormy Isles (SI) URL of Site::http://www.stormyisles.proboards79.com Hosted by:: Proboards Date Created --> Opened to Public:: October 31, 2007 --> November 7, 2007 @ 7:00pm Re-created:: October 14,2008 --> October 17, 2008 Admin(s):: ಌStormಏ™ (Owner) Contacting the admin:: Feel free to post in the c-box, on the guest friendly board located in the OOC area under General Talk, contact her through the site as a member or through the site e-mail account stormy_isles@hotmail.com Role Playing Level:: Semi-Literate + Type of Role play:: Equines Animals Allowed:: Wild Horses, & Masters/Slaves Role play Rating:: PG 13+ This site can be mature but boards are locked and action will be taken for violators. Activity Level --> Number of Members:: New after re-creation --> 6 Members Banner Picture::
(But please note that none of the above will be handed over lightly, and they cannot be auditioned for. You will be approached by the Admin if you are seen fit for the position. We look for things like activity, experience, skill and helpfulness.) • Canon position are not yet available, they will be reserved for when the site is a little more active, so keep your eyes peeled.
The Plot ››
Cadence is the fruit of unwavering hope and overwhelming trust. It is a place born of darkness, a light emerging from the shadows. When the world had fallen and civilization at a deathly still, an evil fell unto the land. A wise old spirit returned to earth, though, in the form of an angelic Unicorn. He took it to his own to bring life back to the land, and, after miraculously summoning a huge mass of earth from the oceans' depth with his long horn, could not manage the strain of such a task and age took its toll on him, sending him to his knees and into a slumber he would never awake. The old spirits' mate, Farore saw the whole thing and, still plagued by her grief, finished what her mate had started, adding life to the great mass of bare rock. With it, she gave life to four unicorns: Aiden of Fire, Evelyn of Wind, Orin of Earth, and Una of Water. She left the three fetus's to incubate in their elements, and passed away in a peaceful glade, content that she had successfully given life back to the world. Over-joyed, the spirits returned in the form of small creatures that, over time would develop and evolve. The four siblings, though, began to develop secondary gifts that Farore had not intended, gifts that will only ever get stronger and more powerful..
Hello there literate roleplayers. Are you tired of bland Light vs. Dark plots, equine RPGs that all seem the same, and plots that don't affect your character?
Well we've got a surprise for you. At The Secret it's not just about good and evil. In fact, good and evil don't have a lot to do with things. No matter whose side you're on, you can be as nice or as cruel as you see fit. But if you live in the north you'd better be tough if you want to stay alive. Here's a summary of what kinds of characters you can make:
Southern equines: The Resistance. You like freedom and would rather be left to your own devices. Conquering is not really your thing, you just want to be left alone to start a herd. Weakland equines: The Captives. You keep your head down and hope you don't get beaten up too often. You dream of escaping to the south, but know you'll be killed for trying. Mostly mares live here, though there is a small number of stallions. They usually get beaten down the most so they can't rebel. Northern equines: Tartarus's Legions. You work for the mastermind, Tartarus, the one who blew the news about the object of power out into the open. You answer to his captain Atlas, and you spend your time fighting, bullying mares in the Weaklands, and training colts for the army. If you have any spare time you can gather a small herd. Haven of Hesperides: The Secret Keepers. You know not hate nor greed, and you live within the walls of the Haven. You may leave to explore, but other equines seem so different to you. You live in peace and philosophy, seeking knowledge and enlightenment. But you know what is brewing, and the battle will come to your doorstep even though they cannot break down the door.
We are also accepting staff applications for Global Moderators, Graphics Designers and Skin Designer.
What's going on... ?
There was peace once, though by now it is but a distant memory in the minds of those old enough to remember. There was order and cohesion, and nothing to fear. The Keepers of Hesperides stayed within their walled Haven, and none disrupted their peace. There was always a rumor that an object of unspeakable power lay hidden within those great walls, but in time the rumor grew dull with age. But now a young stallion, maddened with greed, is gathering all the information he can about this mysterious object of celestial power. Flanked by the powerful drafts of the northern lands, he is murdering and taking prisoners left and right. There is only a handful of southern herds that stand against him, led by the mysterious Theseus. If they are vanquished, the Keepers will be on their own. Chaos and uncertainty abound. How much longer can the forces of reason hold off this madman?
The board is set, the pieces are in play. Whose side will you join?
... With the rise of a brand new civilization, the horses of Sublime went through drastic changes. The introduction of certain mythicalities became well known and sought after, but there were only few that were given the power to Bestow. The Gods of their world had purposely made it hard for an individual to receive said powers, for they had to approach a horse with Bestowal and perform quests of the sort to get what they wanted. The population of these special beings is small, and sometimes the horses of Bestowal become greedy with this power.
Your decision: will you join the growing population of a new species, risk your life and others' in a journey to fit in with the new crowd? Or will you remain normal, without the luxuries that might just drive your world mad?
<a href="http://shinarisle.proboards59.com/index.cgi"><img src="http://i129.photobucket.com/albums/p221/wolven6262/si.gif" alt="Shinari Isle... an amazing fantasy horse roleplay"></a>